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Fallout 4 perk chart for laser weapons
Fallout 4 perk chart for laser weapons









fallout 4 perk chart for laser weapons

The youngest of King Triton’s daughters and the most defiant, Ariel longs to find out more about the world beyond the sea and, while visiting the surface, falls for the dashing Prince Eric. While mermaids are forbidden to interact with humans, Ariel must follow her heart. “The Little Mermaid” is the beloved story of Ariel, a beautiful and spirited young mermaid with a thirst for adventure. Targets bleed for 25 points of additional damage Improved VATS hit chance, 25% less Action Point costĭeals +25% damage and limb damage, but has more recoil If you are not yet in combat, increases VATS accuracy but costs more AP Refills your Action Points on a critical hitġ5% less damage while standing and not moving Provides 25% faster fire rate, 15% faster reload Ignores 30% of the target's damage and energy resistanceĪdds 10 points of energy damage and can turn enemies into goo

#Fallout 4 perk chart for laser weapons full

Sets target on fire for 15 points of damageĢx damage if the target is at full healthĭamage increase more withdrawal affects you are sufferingĬritical shots do double damage and the critical meter fills 15% fasterĭoes increasing amounts of damage as the night grows longer and less damage during the day More damage the lower your damage resistance isġ5% less damage while blocking or sprintingīullets explode on impact doing 15 area effect damageĥ0% more damage against Mirelurks and bugsġ0 points cryo damage and will freeze targets on critical hitsĭamage increase after each hit on same target

fallout 4 perk chart for laser weapons

Increases VATS accuracy but costs more Action Points. The lower your health, the greater the damage. Sneak attacks increase damage, targets bleed.ĭeals 50% more damage on Mirelurks and bugs.Ĭritical shots do double damage, meter fills 15% faster. Increased damage after each consecutive hit.Ĭall's down a missile strike from Zao's sub.ĭouble damage on targets with full health. Improved VATS hit chance, 25% less Action Point Coast. Increase the chance to cripple target's leg by 20%. All the Legendary Weapon Effects are listed below in their own section. For example the Parytstarter is a missile launcher that does 50% more damage to humans, however, you could find an Assassin's Missile Launcher in the game that also does 50% more damage to humans. Sometimes this effect can be found on a legendary weapon that is not unique.

  • Renamed “Blinding Grenades” to “Disorienting Grenades.These weapons are unique because the game gives them a colorful name and usually a special effect.
  • We didn’t feel the need to change their disorienting effect though, so we’ve updated the name to overlap less.
  • The enhanced perk now increases lunge distance slightly, back up to 2.īlinding Grenades on Grenade Launchers don’t do Arc damage, so it’s not appropriate for them to trigger Arc 3.0 Blind effects.
  • Reduced airborne lunge distance penalty from 25% to 20%.
  • Reduced the base lunge distance buff from 2 to 1.8.
  • Deactivates correctly after a single melee swing.
  • No longer deactivates when moving faster than 35ms.
  • We’ve now taken the time to do a more complete rework, which also let us reduce, or remove, most of the restrictions that were in place.
  • Rebuilt to work on non-Vault of Glass weapons.Įager Edge had some bugs that needed addressing in a previous release.
  • Rewind Rounds will be appearing on more weapons in Lightfall, but was custom built to only work with the Vault of Glass weapon set, we’ve tweaked it to be more general-purpose.
  • +20 airborne effectiveness (+25 for the enhanced perk).
  • Elemental Capacitor now has the following effect when using a Strand subclass:.
  • With Strand coming to the game, along with a new Strand weapon damage perk, we’ve updated a couple of older perks.











    Fallout 4 perk chart for laser weapons